// Jin Ding -- pd 3 -- 5/28/98 // bluetor.pov #include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <-1,14,-22> look_at <4,5,19> } light_source { <15,20,-10> color rgb <1.5,1.5,1.5> } light_source { <7,2,5> //inside cone color rgb <.4,.4,.4> } plane { y,0 texture { pigment { marble color_map { [0.0 color rgbf <.2,0,.6,0.0>] [1.0 color rgbf <.1,0,.4,0.0>] } turbulence 1.5 lambda 1.5 omega .75 octaves 8 } normal {bumps .4 scale .4} finish { phong .8 reflection .2 ambient .2 diffuse .8 } } } torus { 5.5, 1.5 pigment { image_map { gif "juliaset.gif" map_type 0 interpolate 2 } scale 7 translate <1,-3.5,0> } finish { phong .9 reflection .4 ambient .4 diffuse .6 } rotate <20*clock,-sin(clock*3.141592654/3),0> translate <7,7+2*sin(clock*3.141592654/3),5> } cone { <7,0,5>,5, //bottom center, radius <7,11,5>,0 //top center, radius pigment { color rgbf <1.0,.2,.4,.8> } finish { phong .8 reflection .8 refraction 1.2 ior 1.8 } } sphere { <-10.0,17.0,15.0>,2 pigment { color rgbf <0.9,.8,0.2,0.1> } finish { phong .6 reflection .4 ambient .3 diffuse .7 } } disc { <0,0,0>, // center <1,1,-.3>, // line perpendicular to plane of disc 5, // radius 2.5 // hole radius texture { pigment { Sapphire_Agate } finish { phong .6 reflection .4 ambient .3 diffuse .7 } } rotate <10*clock,10*clock,10*clock> translate <-10,17,15> } disc { <7,-4,16>, //center <10,-5,24>, //line perpendicular to plane of disc 32, //large radius 15 //hole radius texture { Starfield } finish { phong .6 reflection .9 ambient .3 diffuse .7 } }