#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <.5, .5, -1.5> // Where the Camera is located look_at <.5, 0, -.5> // direction <0, 0, 1> } light_source { <.5, 0, -7.5> // Location of the light color <3.0, 3.0, 3.0> // The RGB Color of the light (White) rotate } plane { y, -1 // Plane is perpendicular to the y-axis at -1 texture{ tiles { texture { pigment { White_Marble } } tile2 texture { pigment { Black } } } } scale 0.5 } height_field { gif "heightbl.gif" smooth texture { Red_Marble scale 0.5 // Dark_Wood // scale 0.5 } rotate <180, 0 ,0> }