Gary Sivek's Supercomp Web Page
Thus ends the semester, and along with it, Supercomp. It's been
fun...
- Unit 1, Part I:
- Unit 1, Part II:
I did two programs for this because I thought they were separate
assignments. Go figure. Maybe all this extra work will earn me some puntos
de credito extra... (not that I'm dropping hints or anything)
- Unit II
- Unit III, Part I
- Assignment 5: My first 3D Graphics Program,
done in (what else?) OpenGL. I did not program it in binary machine
language, so there must be source code. Here it
is.
- Unit III, Part II
- Assignment 6: A cool image filter. Five,
actually, and all the source code is here.
- Assignment 7: A program that applies my filtered image to 3D Open GL and
is aptly titled Bovine Mountain. For all you
Bovine Buddies and teachers out there, here's my
source code along with the
header file that loads the image.
- Unit IV
- Unit V/VI
- Assignment 9: The simulation.
Actually, it's in a couple parts (Part I - just one path, and Part II -
all paths for the entire simulation), each of which has a link below to
the code:
- The code to Part I. This just does
one path and displays it on a graph. I wrote this to verify my algorithm
before I used it to compute all the points.
- The original for Part II. This
works, but is slow because it uses no PVM and no cluster. It also displays
the graph at the end of the computations.
- The PVM Masta code and the
PVM Slave code. For some reason, it
didn't quite work, but I explain that within the main page.
- The cluster program. I'm not posting this
(no, that was not really a link, but just a font color change) because I
didn't have time to finish. In fact, I didn't come anywhere near
finishing, because I was informed I should be using sockets and all that
stuff and couldn't learn all that without leaving some version of
the simulation unfinished.