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APPENDIX B, Section 1: Cell Cookies
Materials:
- Sugar Cookies
- Licorice
- Gobstoppers
- Sprinkles
- M&M's
- Icing
- Jelly Beans
- Marshmallows
Plan:
- Basic review of cells (10 min.)
- review all organelles
- take questions and clarify
- Instructions (5 min.)
- explain model of cell
- tell students that they will work in pairs to construct model and have three minutes to present
- Make cookies (30 min.)
- students use candy to represent organelles in a cell (i.e. licorice=ER; sprinkles=ribosomes; cookie=cell)
- Presentations (30 min.)
- each pair has three minutes to which candies in their model represents which organelles in a cell, and which work together to form a system
- Clean-up (5 min.)
- clean up candy; students may eat cookies
- Review (10 min.)
- take any questions about organelles or cell systems
APENDIX B, Section 2: Living Cell and Machine
Materials:
- Name tags with system names
- paper, pencils
Time: 45 min. to 1 hour
Plan:
- Separate students into six groups. Each group gets a name tag and represents one system. Together the students will write a short speech about their system. Each group will have about 30 minutes to write a presentation to last about 5 minutes. The speech will focus on what the system is and how it works in both a cell and an engine, and how its actions in each are similar. The speeches will be written as a sort of autobiography, in the first person (i.e. "We are the Control of the cell. John is the nucleus...") After the presentations, the teacher will take any questions and review the systems and their parallels in the call and machine.
APPENDIX B, Section 3: Games
Materials:
- Cell-O cards and markers
- Memory Machine cards
- Engine puzzle pieces
- Prizes* (optional)
Cell-O
- This is a cell Bingo game. Each student receives a Cell-O card. On it are the names of systems and other vocabulary. The teacher will read a description and the student will put a marker on the corresponding system or word. The rest of the game follows like Bingo.
Team Builder
- The class is divided into teams. Each team gets a set of cut-outs of part of an engine, like a puzzle. The first group to correctly assemble the parts wins. The objective is for the students to review the parts of an engine and see how the components fit together.
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Memory Machine
- The students are given cards with parts of cell and machine systems on one side. There are matching cards with the components form a cell and machine for the same system. For example, one card might read "Cell- ATP and Proteins". Its match would say "Machine- Gas tank." They match because both are parts of the 'Energy Storage' system. All the card would be mixed up and laid out face-down. The game continues like Memory, with students choosing two at a time looking for a matching pair.
The teacher may give out candy or other prizes to the winner of each game.
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