The purpose of this project was to create a computer-generated animation of the troop movements at the Civil War's Battle of Gettysburg. As the unique terrain contributed significantly to the dynamics of the fighting, it was factored into the computer rendering. It was modeled with contours in Raster Design on Land Desktop, then exported into 3D Studio Max 5 and turned into a terrain object. Colored blocks were formed to represent the major groups of soldiers in each army, and each one was labeled according to their commanding officers. They were then animated by a combination of free-hand and key frame methods.
Isometric view of Big and Little Round Top
Side view of terrain
Top view of pre-hostility positions
5meg .avi isometric animation (see above instructions for best quality viewing)
6+meg animation from a top perspective