CODE IS LISTED WITH #OF LINES, #OF WORDS 1. Jonathan Bao cars.h 109, 397 environment.cpp 81, 167 fileIO.cpp 31, 127 plot.p 3, 18 Traffic Simulation, Modeling of systems, Prisoner's Dilemma, Dec. 2 - Started new proposal on modeling social complexity, emailing Robert Axtell, talking with Frank Ichel Dec. 11 downloaded MASON, starting the tutorials on Life 2.Richard Biggs ?? no site or written update Dec. 2 Looking through Numerical Numerics and Computing Focusing on AI for Bridge Dec. 11 The Bridge Directory: http://www.chemistry.ohio-state.edu/~heng/personal/b.html Go to - A slew of conventions which means bidding systems Here are some different systems: Openings: conventional or treatments Benjamin Two Bids, Canape openings, Flannery 2D and 2H, Gambling 3NT, Mexican 2D, Mini-Roman 2C, Namyats 4C and 4D openings, Roman 2D, Polish 2D, Strong, artificial, forcing 2C openings, responses, rebids Kamikaze/Mini-NT (10-12), Weak NT (12-14), Woodson Two Way NT (10-12 OR 16-18) Right now looking through, going to either pick one or come up with variations. Dec. 16 3. Andrew Bradley Traffic simulation, simulates matrix of intersections World.java 178 Intersection.java 226 TrafficLight.java 79 IntersectionPanel.java 64 Dec. 2 Debugging code for multi intersections, negative numbers of cars! Dec. 4 Started writing a neural network writing from a textbook pseudo code many errors, need to debug Dec. 8 Single node neural network (from AI text by Elaine Rich, p. 498), by perceptron Learns how to add, within +/- 1.5 4.Ryan Cordes War simulation Dec. 4 Learning SDL library, Focus on SDL (Game Development series), trying to do graphics, looking for geographic map of the area for the simulation Dec. 8 - Trying to get a graphics window to come up. Dec. 11 Suggested modeling package: EINstein EINSTein Enhanced ISAAC Neural Simulation Toolkit http://www.cna.org/isaac/einstein_test_version.htm War simulation 5. Michael Dietz Dec. 2 Research Agents, how they can work in Windows Batch files to run agents (Windows) Dec. 4 Trying to get Java to run a batch file to run his dataminer Dec. 8 got Java to run batch file.now figuring out next step Dec. 11 - Using Outlook, adding email functionality. Receive XML in parse data, send email Go to Calendar, Flight Type in flight from Dulles to Houston, parse string off, Required pick out the important items, then it goes on the Internet find links etc. Next: Dinner at 8 6. Joe Fang Dec.2 Working program to model interactions among 3 particles and gravity, closer they get, less accurate Dec. 4 Dec. 8 3 particles, acting a little better, still working on this. 7. Jeff Grafton ABC coding 8. Brian Jacokes - Intel Dec. 2 codecup.nl Dec. 4 9. Jesse Klein 126 278 FFT code Danielson and Lanczos Lemma 53 175 Kurtosis code Dec. 2 Researched negentroby it's a variation on entropy, another method to measure non-gaussianity, on the web ica tutorial, mathworld Dec. 4 Still researching negentropy Dec. 11 Do an approximation of negentropy using kurtosis, http://www.cis.hut.fi/aapo/papers/IJCNN99_tutorialweb/node15.html 10. Andy Oxfeld XML, coding techniques, and random terrain generation: brute force, CLOD, ROAM error.cpp - 59 lines fileio.cpp - 136 lines gamedata.cpp - 321 lines main.cpp - 32 lines defs.h - 20 lines error.h - 50 lines fileio.h - 26 lines gamedata.h - 101 lines incs.h - 56 lines total: 801 lines 11. Greg Peng Interpolation algorithms in image processing 241 C++ Dec. 2 Move from OpenGL to SDL Creating program in SDL (C graphics 2D), output image files, reads bitmap file and displays. Dec. 8 - Reads bitmap file, does image processing, bicubic interpolation, helps the image when you blow it up Dec. 11: Search on bicubic interpolation preserves the fine details in the image very Can we run a bicubic algorithm on an image? 12. Chris Stone Stat parsing program, 272, 719 php Fantasy Hockey webpage 2138, 3718 approx. 60/40 php/html Dec. 2 Fixed error: data gathering program that wasn't working. Wrote a page for users to change passwords. php Dec. 4 Added a standings page - how your team is doing comparitively, Page to click on a team, see the roster Dec. 8 rlatimer 123 Player Pos/Team Opp G A +/- S PIM PPP Owner Act. G = Goals, A=Assists, + good (more goals scored when you're on the ice) S shots PIM Penalty minutes (want this low) PPP Power play points Goalies Player Team Opp GP W SV% SO Owner Action GP = games played W = wins SV% = save % SO = shutouts Dec. 16 - Datamining topics? parsing regular expressions 13.Michael Zhang quantum.cpp 100 lines C++ Dec. 2 Numerov method, Hartree self-consistent field method Dec. 4 Did calculations (by hand), compare results to program, made wave equations, check these by hand Dec.11 programming on his site, comparing your program results from actual, solved mathematically values. Dec 15 Hydrogen atom, graphical anal., numerov method (in process) 2ND PERIOD 1.Adam Ahmed Dec 3 Where a ray will intersect the face of a lens. Center, curvature of lens, height of lens, direction of ray. Check each point on the lens, with each point on the ray. Ray will change at that point. Dec. 10 Drawing rays and lenses in OpenGL 2.Keith Bare Dec. 3 Function in Perl to convert data from the RSA encryption module to standard format for keys. (pre-existing format). The module does output the standard format, but it's the wrong standard format (PEM privacy enhanced mail) for this use, it's in email format, we want it in binary format. 3.Trevor Dobson Dec. 3 Recoding Life (C++), trying to get it to work. Finding the edges of the matrix. Decide on wrap around technique. Ascii output. Dec. 10 Expanding options in Life 4.Ben Gelb 5.Patrick Ho Dec. 3 Work on side project, put together a proposal, use of a space filling algorithm to help design a real estate development. C++ and OpenGL for graphical component. 6.Michael Lee Dec 3 2D Basic shapes. Now working on user input. AI for enemy ships and 1 friendly ship. Next: Animation and user input. 7.Dan McNally Dec. 3 Datamining techniques. Data from web into a spreadsheet. Right now this is done manually, copy and paste. Batting avg, slugging pct, homeruns per at bat...about 8 stats total Dec. 10 Different database, Baseball reference 8.Lance Murashige Input/Registration, user screen for the music library system Next: ?? 9.David Price Dec. 3 Reading in popular image formats, gif, jpeg Cray number field sieve (factoring primes) running on workstations and Cray X11, displaying images 10.Dennis Qin Dec. 10- OpenGL - Debugging light sources, surfaces aren't displaying Cray number field sieve (factoring primes) running on workstations and Cray 11.Michael Sullivan Dec. 2 wrote a new program hydrogen atom, maps (graphs) the wave equation given the energy level and sublevel. Spent time debugging, was successful needed to multiply by distance to nucleus. Dec. 10 Cray 3RD PERIOD 1. Andrew Baldinger Data mining: selection, preprocessing, transforming, and mining. Focusing on selection, preprocessing, and mining because Nasdaq does transforming: (XML-powered website for stock quotes, data is in desired format) December: Multiple files in php. home.php 65 lines confirmtrade.php 227 lines currentholdings.php 156 lines dbconnect.php 25 lines dbconnect2.php 25 lines dbconnect3.php 25 lines dbconnect4.php 25 lines login.php 125 lines makebuy.php 56 lines makesell.php 80 lines parsexmlmult.php 167 lines portfolio.php 125 lines register.php 32 lines researchresults.php 130 lines researchstockm.php 150 lines sharesell.php 56 lines showinfo.php 37 lines stocktracker.php 100 lines tradehistory.php 92 lines tradeit.php 78 lines updateworth.php 52 lines 113 315 3035 parsexml3.php 53 143 1258 parsexmlmult.php 130 267 3067 portfolio.php 93 190 1934 portfolioolder.php 35 84 635 register.php 10 25 381 research.php 114 318 3887 researchresults.php 139 394 3881 researchstock.php 163 431 4188 researchstockm.php 54 131 1639 sharessell.php 36 72 889 showinfo.php 27 55 500 showsearch.php 100 192 2716 stocktracker.php 30 76 571 test.php 40 93 1059 trade.php 93 224 3294 tradehistory.php 36 92 759 tradeit.php 3 5 55 try.php 42 92 930 updateworth.php 42 92 930 updateworthwo.php 4 11 77 404.htm 71 155 1553 portfolio.php.htm 92 213 2848 register.htm 25 55 720 research.htm 23 58 792 stock.htm 69 159 1974 register.html 53 107 1249 test.html 3372 8422 89002 total Dec. 4 Added teacher functions Simulation info: Start date, end date, current student enrollment (teacher id used by student when they enroll), current commision price. rlatimer temp123 2. Mark Berry Approximately 500 lines, combination CCRMA XMP Extendended Mod Player Studying Make files Integrating a volume control into a base player MOD functions music files with 1. the composition and 2. the instruments Dec. 8 XMP runs in Windows but not Linux. - XMP = Extended Module Player 3.Tim Chaplin tchap@oxygen:~/barnyard/src$ wc *.c mud.h 547 1275 12947 action_safe.c 49 114 1051 combat.c 122 279 2485 comm.c 877 2611 23437 file.c 134 406 3774 globals.c 1148 2920 32502 ore.c 912 2901 23617 socket.c 626 1548 17061 tree.c 42 116 1183 update.c 602 1647 11907 utils.c 475 2023 16304 mud.h 5534 15840 146268 total Dec. 2 To play game: telnet barnyard.kyndig.com 4000 user test password test1 help to see topics commands to see list of commands help on topic to see more detail Dec. 8 Working on makefiles 4.Aman Gupta Dec. 11 Adding modules (in C) to PHP for map loading. 5. Jacob Johnson Approx. 900 OpenGL, 1 file Emergent behavior, swarms. See Prey by Crichton Dec. 8 - Developed AI so the figure's arm tries to dodge multiple bullets Dec.11 Spherical collision detection, works good on 5 bullets, not so good on 10. Now moving to torso. 6.Brian Landry Dec. 8 Learning about Intranet form to access data, gather student data for parking Dec. 11 1.How many 8th period skips 2.address (live out of county - preference) 3. carpooling (priority), 4.sharing a parking spot (Carpool with senior/junior joint application), 5.mentorship they have to drive 6.in ordinary situations, no junior should have a better spot 7. Ryan Mahony 400 lines OpenGL Terrain generation Dec. 8 Figured out up vector to be z instead of y, (z is the height in his system), fixed some camera problems 8. Alex Sieke AI for No Texas Hold 'Em Can now play a complete game with several human opponents. Needs to develop AI. 6 14 113 ai.h 69 150 1207 card.h 6 19 75 functions.h 298 663 5812 game.h 279 791 7528 handevaluator.h 148 301 2776 player.h 98 166 1852 data.cpp 22 23 278 texas.cpp 926 2127 19641 total Dec. 8 Compiles, but is having a run time error. Dec. 11 Still working on getting a playable version. 9.Yale Zhang Dec. 8 3D engine work 5TH PERIOD 1. Evan Danaher Rsraid, Reed Soloman Data into a matrix, multiply n+m x n, create m x n matrix 154 gfarith.c 307 rsClient.1.c 348 rsClient.c 56 rsServer.1.c 89 rsServer.c 249 rsraid.1.c 255 rsraid.2.c 278 rsraid.3.c 278 rsraid.c 54 sockcli.c 48 sockserv.c 2116 total Dec. 2 Working on distributing files across multiple workstations Dec. 11 benchmarked a computational physics program on Cray working Trying to get sudo - for practice sysadmins 2. Erik Hansen roomdrawdraft.c code has: 396 lines as of November 25th. .c Looking at NetLogo, ver. 2 beta Dec. 2 Programming with NetLogo, trying make 3D effect Dec. 11 Modeling friction collision with NetLogo 3. Mehdi Kabir AI + dots and boxes, neural nets Implement graphcal front end, feed forward network and backpropogation Evaluate the performance of various neural networks code update, number of lines? Dec 11 Neural nets, working on backpropogation algorithm 4. Nicholas Krainak Graphically and computationally N-Body .cpp -> C++ .pl -> PERL 343 577 8851 plural.cpp 174 542 5163 display.cpp 335 534 9384 nbody.pl 178 529 5110 ../conserveenergy.pl 210 394 4094 ../display.cpp 81 237 1489 ../leapfrog.cpp 1321 2813 34091 total Dec. 2 Working out bugs (run time) on conservation of energy. N-body system Dec. 8 Conservation of energy for N Body works better, branching off bigger systems, from 4 to some bigger Messing around with the display Dec. 11- parameter variation number of bodies, amount of energy in the system position, velocity (in 3 dimensions), time of simulation, potential and kinetic energy for each particle, total energy of the system (should stay constant in a closed system) 80 particles 1000 secs for about 5 minutes (about 250 of the seconds) about 250 megabyte file of output. 5. Dan Kuebrich FFT programming. Generate comparison data, find beginning of spoken word., divide into 16 segments, apply Hamming Window, FFT each segment Then compare data. 39 cComplex.cpp 118 cSoundIO.cpp 91 cWav.cpp 137 cfft.cpp 53 fftt2.cpp 47 fftwav.cpp 16 main.cpp 61 makesin.cpp 115 mfft.cpp 1058 rvfft.cpp << I did not write this extensive FFT library 74 t2.cpp 74 to8bit.cpp 63 wavstat.cpp Dec. 8 - FFT is working, comparing/contrasting various methods of windowing data, small sample of a representative piece of the data. Dec. 11 6. Christo Landry Terrain and landscape generation, Lines, words, chars: 623 1853 - landscape5.cpp (OpenGL and C) Dec. 8 Trying equations, getting stuck for now Dec. 11 updating website, doing an iteration report 7.Raphael Mun Specific Research Area: 3D Graphics, Polygon Manipulation Currently learning to program Bezier Triangles for polygon smoothing. The algorithms are in progress, but having problems with copying over new vertex lists efficiently. Simple Method is nearly working. Vertices are removed but the rearranging of the vertex array needs to be faster. The light engine was being tested previously but right now the graphical engine files being used are: EBase.h (740 lines) Main Engine File E2D.h (1381 lines) 2D Engine Feature used in conjunction with the 3D E3D.h (1087 lines) 3D Engine Feature used for the 3D graphics functions EFont.h (123 lines) Font Engine Feature for displaying the framerate on-screen EMisc.h (70 lines) Misc. Engine Features for its FPS ticking function ESky.h (245 lines) Skybox Engine for extra graphics Main.cpp (252 lines) contains my code for the program. Algorithms.cpp (84 lines) contains my algorithm programming code. The goal right now is to finish the algorithm programming and test all of them. Main.cpp and algorithm.cpp are attached. Code modules for testing right now are mainly the output of the Number of Vertices in the 3d Model and the Framerate of the real-time rendering as well as the apparent differences when viewed in wireframe mode. For next time, other algorithms will be functional. Dec.11, Radiosity research, this is a potential program for the SV1 8.Rachel Murphy Dec. 8 Making a database of constellation information. Where in the sky, seasons, stars See stardate.org Dec. 11 - Extended database to stars, we're going to move into MySQL implementation 9.Michael Overson Dec. 8 AI can analyze choices, prioritize (by points) value of picking each card, this will have the computer pick the optimum. Dec. 11 2 halves of Bridge, Bidding and Playing 11.David Raber Code count - David Raber - Nov 25 Main.cpp - 693 lines (as of Nov 25) Linuxincludes.cpp - 151 lines (as of Nov 25) Windowsincludes.cpp - 301 lines (as of Nov 25) Collision.cpp - 84 lines (as of Nov 25) Recently solved use of lighting with textures and being able to change colors Dec. 8 Trying to get a sky box (environment cube, texture's on inside of cube) , more realistic sky 10. Xander Slaski 380 lines Java Theoretical prediction of what people will do to be profitable, compare with what really happens. Professor Wilson. Dec. 8 GUI interface + enter name of administrator, enter in setup economical data, startup cost, demand... calculates things from that turn based/continuous, right now turn based shows data, results, boxes for input price/input quantity.