Computer Systems Techlab Project
Student Projects 2003-2004

  1. Semi-Autonomous Control of a Segway Robotic Mobile Platform, Yang Hai, NRL mentorship

  2. Computational Modeling of Artificial Societies, Frank Ichel, GMU mentorship

  3. The Effect of Sound Distortion on Hearing Perception, Cheng Zhao, NRL mentorship

  4. Development of a Web Interface for Accessing Chemical Information in Thor and Informix Databases, Paul Yang, Walter Reed Army Institute of Research mentorship

  5. Development of a Data Measuring Application for Federates Used in Simulations, Ding Shi, Virtual Technology Corporation mentorship

  6. Distributed Data Storage Across a Network, Evan Danaher

  7. CG-driven Simulation of 3-D Kinematics as a Teaching Tool, Eric Hansen

  8. Artificial Intelligence Techniques in Dots and Boxes, Medhi Kabir

  9. Computational Graphical Modeling of Physical Systems, Nicholas Krainak

  10. Dynamic Speech Recognition, Dan Kuebrich

  11. Realistic Renderings of Liquids of Different Viscosities Displayed in OpenGL, Christo Landry

  12. Parameter Defined Polygon Modification, Raphael Mun

  13. Astronomy and Computers: Creating an Educational Tool, Rachel Murphy

  14. Development of an AI for Bridge, Michael Overson

  15. 3D Utopia - A Virtual Reality Environment, David Raber

  16. An Interactive Economic Monopolistic Simulation, Alexander Slaski

  17. Investigation of Methods of Computer Music Generation, Jeff Grafton

  18. Creation of an Intelligent Traffic Light System, Andrew Bradley

  19. Exploration of Software Defined Radio, Ben Gelb

  20. Use of Data Mining In Creating a Stock Market Simulation: StockSim, Andrew Baldinger

  21. Software Development of an Audio Equalizer, Mark Berry

  22. Creating a highly compressed and easily mappable open-source binary data format for the Census TIGER/Line data, Aman Gupta

  23. Terrain Generation in OpenGL, Ryan Mahony

  24. Random Terrain and Non-fractal Urban Environment Generation, Yale Zhang

  25. Modeling the Effects of Gravitational and Electro-magnetic Forces on Particles in 3-dimensional Space, Zhou Fang

  26. Polak-Ribiere conjugate gradient method for function minimization, Brian Jacokes

  27. Blind Source Separation for Speech Recognition-Based Identification System, Jesse Klein

  28. A Multi-User Online Hockey Management Simulation with Added Artificial Intelligence Users, Chris Stone

  29. Modeling of Hydrogen Fluoride Using Ab Initio Technique, Michael Zhang

  30. Image Recognition, David Price

  31. A Simulation of Weather Conditions in a 3d Environment Using OpenGL, Dennis Qin

  32. Creation of an Efficient and Portable Program to Handle the Modeling of Dynamic Physical Interactions in 3d Space, Michael Sullivan

  33. Form Information Database, Keith Bare

  34. Parallel Computing and Supercomputer Applications in Cellular Automata and Artificial Life, Trevor Dobson

  35. Individual Action and the Simulation of an Economy, Patrick Ho

  36. Investigation of the AI, Design, and Programming of a 2-D Computer Game, Michael Lee

  37. Simulation of a Baseball Game, Dan McNally

  38. Online Inventory System for the Thomas Jefferson Music Department, Lance Murashige

  39. Image filters and video blitters, Gregory Peng

  40. APPLYING GENERIC PROGRAMMING ALGORITHMS TO ACT AS AN ARTIFICIAL INTELLIGENCE, Jacob Johnson

  41. Modular Tank Simulation, Andy Oxfeld

  42. B3AM: A Lens System Ray-Tracer, Adam Ahmed

  43. Creation of an Agent Based Personal Assistant, Michael Dietz

  44. Modeling a Complex Physical System to Test Designs of Optimal Driving Tactics, Jonathan Bao

  45. No Limit Texas Hold'em, Alex Sieke

  46. Investigating AI and Memory Management Techniques in an Online Text-based Game, Timothy Chaplin

  47. Computer-Generated Parking, Brian Landry

  48. Bridge AI, Richard Biggs

  49. Computational War Simulation, Ryan Cordes