"Warmup" Programming Assignments - vol. 2


See Poker Hands (10315) (also written below:)
and Jolly Jumpers (10038)

Implement in a language of your choice.

  • In order to use the online judge, use Java, C, C++, or Pascal.
  • Register for the online judge
  • Your program needs a comment line such as: /* @JUDGE_ID: 1000AA 100 C "Dynamic Programming" */
    The argument after the @JUDGE_ID: is your user ID (1000AA for example), followed by the problem number (100 in the example),
    then by the language used.
  • FOR FULL CREDIT you must submit your programs and have them "Accepted" by the online judge

    Here are the warmup problems, vol. 2:

    1. Poker Hands: program number for judge submission: 10315
      (Poker shell in C, Sample game of War in C and war cards for 3 games of war (row 1 = player 1, row 2 = player 2)
      • A poker deck contains 52 cards. Each card has a suit of clubs, diamonds, hears,
        or spades (denoted C, D, H, S in the input data). Each card also has a value of
        either 2 through 10, jack, queen, king, or ace (denoted 2, 3, 4, 5, 6, 7, 8, 9, T, J, Q, K, A).
      • For scoring purposes card values are ordered as above, with 2 having lowest and
        ace having highest value. The suit has no impact on value.
      • A poker hand consists of five cards dealt from the deck. Poker hands are ranked
        by the following parial order from lowest to highest.
        • High Card. Hands which do not fit any higher category are ranked by the
          value of their highest card. If the highest cards have the same value, the hands
          are ranked by the next highest, and so on.
        • Pair. Two of the five cards in the hand have the same value. Hands which
          both contain a pair are ranked by the value of the cards forming the pair. If these
          values are the same, the hands are ranked by the values of the cards not forming
          the pair, in decreasing order.
        • Two Pairs. The hand contains two different pairs. Hands which both contain
          two pairs are ranked by the value of their highest pair. Hands with the same
          highest pair are ranked by the value of their other pair. If these values are the same
          the hands are ranked by the value of the remaining card.
        • Three of a Kind. Three of the cards in the hand have the same value. Hands
          which both contain three of a kind are ranked by the value of the three cards.
        • Straight. Hand contains five cards with consecutive values. Hands which both
          contain a straight are ranked by their highest card.
        • Flush. Hand contains five cards of the same suit. Hands which are both flushes
          are ranked using the rules for High Card.
        • Full House. Three cards of the same value, with the remaining two cards
          forming a pair. Ranked by the value of the three cards.
        • Four of a Kind. Four cards with the same value. Ranked by the value of
          the four cards.
        • Straight Flush. Five cards of the same suit with consecutive values.
          Ranked by the highest card in the hand.

      • Your job is to compare several pairs of poker hands and to indicate which, if either,
        has a higher rank.

      • Input: The input file contains several lines, each containing the designation of ten cards:
        the first five cards are the hand for the player named "Black" and the next five
        cards are for the player named "White".

      • Output: For each line of input, print a line containing one of the following:
        Black wins.
        White wins.
        Tie.

      • Sample Input:
          2H 3D 5S 9C KD 2C 3H 4S 8C AH
          2H 4S 4C 2D 4H 2S 8S AS QS 3S
          2H 3D 5S 9C KD 2C 3H 4S 8C KH
          2H 3D 5S 9C KD 2D 3H 5C 9S KH
         
      • Sample Output:
        White wins.
        Black wins.
        Black wins.
        Tie.

    2. Jolly Jumpers, #10038
      • Sample Input
        4 1 4 2 3
        5 1 4 2 -1 6
         
      • Sample Output
        Jolly
        Not jolly