Scratch Programming at Cardinal Forest - Getting Started
- Choosing various costumes for the sprite
- "Costume" tab
- Find a costume you like for your sprite
- Start moving ("move" blocks, blue motion menu) -
- "move" block: Motion menu (blue)
- Use two blocks, move 10 steps (right), move -10 steps (left)
- Change the number of steps, to 40 steps, 100 steps, -40 steps, for example
- Start the script with a mouse double click
- Draw a square ("move" block, "turn" block, motion menu, blue)
- Sequence of "move" and "turn" blocks
- Run the script with double clicks
- x,y coordinates
- angles
- Green control flag ("green flag" block, control menu)
- Use the "green flag" block to run the script
- Again and again ("forever", "repeat" blocks, control menu) -
- "repeat", "forever" blocks: control menu (orange)
- Use one "forever" (or "repeat") block
- Drag your script of blocks from above into the "forever" ("repeat") block
- Put the white line into the "forever" ("repeat") block
- Double click to start. Use the red stop sign to stop
- Calendar of lessons
- Thurs Jan 3, 2008
- Review Assignment -
- pick a costume
- use a pen down block
- draw a 75 unit square, use 4 pairs of move, turn blocks
- say Welcome for 2 seconds
- Write a "reset" script
- goto x,y block
- clear block
- Use a repeat block
- put one pair of move/turn blocks inside the repeat block
- repeat 4 times
- Experiments
- repeat many times, change the angle of turn, see what types of patterns can be drawn
- Review Concepts
x,y axis
turning angles