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New code: strat1.pov |
strat2.pov
The new code here is in POV-Ray. Since POV-Ray eliminates the graphics drudgery found in OpenGL, POV-Ray code is generally much shorter. However, a lot of testing is needed to get the picture elements in the right orientation. (Think in spherical coordinates without trig functions.) Some time was used to relearn POV-Ray, specifically the new implimentation in the CS lab. Also, some script modifications were necessary to get the output in the right file format.
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