PAINTBALL FRENZY: Turn-based Graphical Game With an Optimized Minimax AI Agent The purpose of this project is to create an innovative and enjoyable graphical game and program a minimax AI agent that performs optimally. Christopher Goss, 2004-2005 I expect to produce a game that is enjoyable, aesthetically pleasing, and polished. I also intent to create an AI Agent that performs optimally and is efficient. In the End... The progress of my project is threepronged. In the first quarter, I researched game design and programmed a working version of Paintball Frenzy without graphics or an AI Agent as seen on the right. I used C++ to program an impressively lengthy 350 word program that includes a title screen, menu input, and a looping game cycle. In the second quarter, I used OpenGL graphics to make my program more aesthetically pleasing as see to the right. I had to convert all of the input into mouse control and I even added a 'smart' menu. The second semester is consumed with my attempts to add an AI agent to my program. This includes the research of Game AI and more specifically the minimax algorithm. Techniques such as alpha-beta pruning where also researched. In the end, an optimized AI Agent was produced.