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Class Summary |
| Constants |
A class to hold the constants used in the program. |
| Direction |
Differentiates between the four cardinal directions. |
| Food |
A class for the cookie objects in the scene. |
| Fruit |
A class for the fruit objects in the scene. |
| Game |
The application's driver class; starts the program and creates the menu. |
| Ghost |
A class for the ghosts in the scene. |
| Physics |
A class that handles the movement through the scene and the keyboard input. |
| Radar |
A display containing a 2D top-down view of the scene; also handles the interactions between the scene's objects. |
| Wall |
The wall objects used in the scene. |
| World |
Initializes and handles the display of the scene. |