Package pacman.engine

Class Summary
Constants A class to hold the constants used in the program.
Direction Differentiates between the four cardinal directions.
Food A class for the cookie objects in the scene.
Fruit A class for the fruit objects in the scene.
Game The application's driver class; starts the program and creates the menu.
Ghost A class for the ghosts in the scene.
Physics A class that handles the movement through the scene and the keyboard input.
Radar A display containing a 2D top-down view of the scene; also handles the interactions between the scene's objects.
Wall The wall objects used in the scene.
World Initializes and handles the display of the scene.