This is a view of the landscape from off of the landscape. The landscape was generated from the f
unction y=-3*sqrt(x*z), where y is the vertical displacement along the xz plane, with the exception of t
he "tower," which is a thrown in piecewise component setting the y values to 50 in that portion of the l
andscape.
This is a view of the landscape, this time from the landscape's surface. Here, the tower is dire
ctly ahead.
This is a view from atop the tower looking down. (Makes me dizzy!)
And finally, a view of the landscape while it is texture mapped. Unfortunatly, I haven't a good
texture, and the program runs much slower with the textures mapped.