The Arena




This is a view of the landscape from off of the landscape. The landscape was generated from the f unction y=-3*sqrt(x*z), where y is the vertical displacement along the xz plane, with the exception of t he "tower," which is a thrown in piecewise component setting the y values to 50 in that portion of the l andscape.



This is a view of the landscape, this time from the landscape's surface. Here, the tower is dire ctly ahead.



This is a view from atop the tower looking down. (Makes me dizzy!)



And finally, a view of the landscape while it is texture mapped. Unfortunatly, I haven't a good texture, and the program runs much slower with the textures mapped.

Code for the Non-Texture Mapped Version
Code for the Texture Mapped Version


William Luebke, 1998