camera {
location <-1,-2,10> //where are you
look_at <0,0,0> //where are you looking
}
light_source {
<-1,-2,11> //where is light
color rgbf<1,1,1> //what color light
}
sphere {
<0,0,0>,5 //where is sphere, size
pigment {
image_map {
gif "globe.gif" //map texture
map_type 1 //how texture is applied to surface
interpolate 0
}
}
}
cone { <0,0,7>.25, //cone base and radius
<0,0,5>,0 //cone point
pigment {color rgbf <1,0,0,.5>} //color
}
cone { <-1,-2,6>, .25,
<-1,-1,4>,0
pigment {color rgbf<1,0,0,.5>}
}