David Phillips Pd. 5 The Effect of Size and Information on the Unique-Bid Auction Java 1: Research Paper I converted the paper to Latex form and formatted it more appropriately. I also updated its content to reflect the developments to the program that occurred during the 3rd quarter. 2: Poster I converted the poster from the 8.5" x 11" standard format to the actual dimensions of the poster. I likewise updated the description of the project to include 3rd quarter developments. Finally, I included larger displays of the 2 interfaces and labeled the components of each. 3: Presentation I included displays of the original bidding strategies of the robotic players because that section of the presentation was hardest for people to understand. Also, I enlarged the interfaces for the Auctioneer and Bidder and labeled the individual parts of them. 4: Project The first innovation to the project was to create and successfully implement the Save function of the program. The Auctioneer now saves to a text file after every round the relevant data of the experiment, including name, strategy, final rank, and total wins of every player, bids of every player in every round, strategies of every computer player in 5 evenly spaced snapshots, and winning bids of every round. Using this data, I have already found some patterns in the behavior of the auction. Secondly, I successfully networked the computers in the lab, using a combination of an introductory program found in a Java Programming for Dummies handbook and tips from Mr. Latimer. 5: Future Focus Now that I have found a way to establish a communication between the CS Lab computers, the next step will be to use that connection to create a Bidder interface on every computer and adapt the program to run the experiment from all of the stations.