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strat2.pov

camera {
    location <-1,-2,10>     //where are you
    look_at <0,0,0>         //where are you looking
}

light_source {
    <-1,-2,11>              //where is light
    color rgbf<1,1,1>       //what color light
}

sphere {
    <0,0,0>,5               //sphere location + size
    pigment { 
        image_map {
            gif "globe.gif"     //map texture to sphere
            map_type 1          //how texture is applied
            interpolate 0 
        }
    }
}

cone { <.5,.5,5.5>.75,          //cone base and radius
        <0,0,5>,0               //cone point
        pigment {color rgbf <0,1,1,.5>}     //color
        
        }

cone { <-1,-2,6>, .5,
        <-1,-1,4>,0
        pigment {color rgbf<0,1,1,.5>}
    }
cone { <1.5,0.5,5.5>, .75,
        <1,0,5>,0
        pigment {color rgbf<0,1,1,.5>}
    }

cone { <.5,-3,5>, .75,
        <0,-2,4.5>,0
        pigment {color rgbf<0,1,1,.5>}
    }



Immanuel Buder 2003-06-03