camera {
location <-3,-4,12> //where are you
look_at <0,0,0> //where are you looking
}
light_source {
<-1,-2,11> //where is light
color rgbf<1,1,1> //what color light
}
sphere {
<0,0,0>,5 //where is sphere, size
pigment {
image_map {
gif "globe.gif" //map texture
map_type 1 //how texture is applied to surface
interpolate 0
}
rotate <0, clock*20/16,0> //spin with time
}
}
cone { <0,0,7>.5, //cone base and radius
<0,0,5>,0 //cone point
pigment {color rgbf <1,1,0,.3>} //color
rotate <0, clock*20/16,0>
}
sphere { <0,0,7>, .125
pigment {color rgbf <0,0,1,1-sin(clock * 3.1415926535/16)>} //change brightness
rotate<0,8*20/16,0>
}